Implemented a Monte Carlo Pathtracer with various illumination techniques, including global illumination using multiple importance sampling, volume rendering, and photon mapping with a k-d tree.
Implemented multiple features such as thin-lens camera, BVH acceleration structure, constructive solid geometry and different types of light sources and materials.
Mini Minecraft | C++, GLSL
Nov 2019
Collaborated in a group of 3 students; I was responsible for
implementing efficient terrain rendering and chunking, texturing
and texture animation, procedual weathers such as rain,
snow, lightening and clouds.
Mini Maya | C++, GLSL
Oct 2019
Implemented an interactive Maya-like mesh editor with
Half-Edge Mesh data structure, Catmull-Clark Subdivision, Extrusion, Interactive
Skeleton Structure, Skinning, and Shader Based Skin Deformation.
Japanese Restaurant
Oct 2019
I modeled a Japanese Restaurant by Maya and rendered it in
Arnold based on a
reference image
.
GAN-based 3D Reconstruction | Python, JavaScript
Apr 2019
Designed and trained a Conditional GAN-based network which can reconstruct 3D model and make surface color
estimation by giving an image of a certain category of objects
such as the chairs.
Implemented a system to show the results by using React and
Three.js.
leaflet-tooltip-layout | JavaScript
Sep 2018
Created the plugin leaflet-tooltip-layout, solved a UI overlap
issue of Leaflet.js, an
open source map library, by using the Force-Directed Drawing
algorithm.